Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.212153 |
Stdout |
Output v[0].a element 0: expected 1, got -858993460 Vertex shader: #version 150 #define DECLARE_VARYING(DIR, TYPE, NAME) DIR Blk { flat TYPE NAME; } blk #define VARYING(NAME) blk.NAME struct S { int[2] a; int[3] b; }; in vec4 pos; DECLARE_VARYING(out, S[4], v); void main() { gl_Position = pos; for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { if (j < 2) VARYING(v)[i].a[j] = 100 * i + 10 * j + 1; if (j < 3) VARYING(v)[i].b[j] = 100 * i + 10 * j + 2; } } } Fragment shader: #version 150 #define DECLARE_VARYING(DIR, TYPE, NAME) DIR Blk { flat TYPE NAME; } blk #define VARYING(NAME) blk.NAME struct S { int[2] a; int[3] b; }; DECLARE_VARYING(in, S[4], v); out vec4 color; void main() { bool pass = true; for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { if (j < 2 && VARYING(v)[i].a[j] != 100 * i + 10 * j + 1) pass = false; if (j < 3 && VARYING(v)[i].b[j] != 100 * i + 10 * j + 2) pass = false; } } if (pass) color = vec4(0.0, 1.0, 0.0, 1.0); else color = vec4(1.0, 0.0, 0.0, 1.0); } |
Stderr |
SWR detected AVX2 vert shader 0x7fbecaf1c000 frag shader 0x7fbecaf1a000 so shader 0x7fbecaf18000 fetch shader 0x7fbecaf16000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/ext_transform_feedback-structs array-struct-whole-array run-no-fs interface -auto -fbo |
dmesg |